Athreos shroud veiled11/10/2022 That’s a lot of cool things to think about, so let’s get into it-the Top 10 cards for an Athreos, Shroud-Veiled Commander deck! #1: Mangara of Reuse creatures that have a useful ability when they enter the battlefield orĪre sacrificed, or to steal valuable creatures your opponents may control inĬonjunction with your own removal spells. You can use Athreos to save creatures you don’t want dying or being exiled, to And third, the trigger happens not just if the creature dies, but also if it’s exiled-no matter if it dies to Terminate or get exiled by Swords to Plowshares, the trigger will happen and the creature will be returned to the battlefield under your control. Second, the coin counter can be placed on any creature, not just your own. Let’s dig into it!įirst, the ability has “haste” – you put a coin counter on a creature at the beginning of your end step after you cast Athreos. The new Athreos takes the choice away from your opponent and parcels out the get-out-of-the-graveyard-free coin in a more measured and much more powerful way. The old Athreos brought your creatures back from the graveyard after dying unless a target opponent payed 3 life. This Athreos costs twice as much as the original version, Athreos, God of Passage, but has much deeper strategic implications on deckbuilding. Was particularly excited about the new spin on the god Athreos and instantlyīegan thinking about building a Commander deck around it: It's like when a ] player uses ] on someone else's creature and then sacrifices it, they are obligated to explain why they now have permanent control of that creature despite Mark of Mutiny being an 'until end of turn' effect.Were recently treated to a holiday gift, some sneak peeks into the upcoming #Athreos shroud veiled how to#No, it's not your job to explain to the table how to beat your deck, but you have some obligation to explain what mechanics and rules you're following to allow you to do the things you are attempting to do. But this way you don't have to explain it before you do it, one unlucky person can make the mistake once, and no one will ever make it again.Īlternatively, you can just do this to another non-commander creature, and while they don't have the same choice, it can clue them in to what might happen if you coin their commander (again, if they are insightful enough). Would that line of play and use of language seem scummy? I'm curious to hear some input from people because it feels to me like it's towing the line of angle shooting, but at the same time, I don't feel like it's my job to explain to people proper counter play to my deck.Īsk them "Do you let it blink or would you like to put it in the command zone?", which covers both you giving them the courtesy of making a choice (and if they choose wrong you get the creature), and also prompts them (if they are insightful) to ask the difference, at which point you'd be obliged to explain. I would prefer that they allow the effect to happen, causing me to gain control of the creature. At this point they have the choice to allow the effect to exile it until end of turn, or put it into the command zone. Sometime later I cast ] on that creature and state something like "cast ~, blink you commander until the next end step". Say I put a coin counter on Player A's commander. This issue is almost exclusively in regards to commanders because of the replacement effect commanders have when changing between certain zones. My dilemma is more or less on how I should communicate my actions and whether or not it starts to creep into angle shooting. But I'm still wondering just how much I should feel responsible to explain how the effect on Athreos works before trying to gain advantage from it. Almost all of the games I've played with it have been online, where for better or for worse, people seem to be a bit more cut throat. It's got a heavy focus of enchantments and O-ring type effects. I got around to building around the new box topper, ].
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